Actually you could play YAA , coward with all skills you wanted , but the point is that you cant use these elite in HA for simple reason : people would just stay bit balled vs YAA sins , standstill vs coward and never get kded , while with SW you are sure that the target is hexed , snare , and can get kded . That's why SW is quite the only sin build played in HA ( plus it fits good wit hhexway ..)
Balanced build is the same for a year and more ( 2 war 2 rupts 1 ele rit and monks ) ,but other builds changed during that time . According to you , SW sins can solo every char in the balanced team ( so did r/a in fact) so can you tell me why that balanced didnt ever changed 1 skill at least ? Can you also tell me why r3/6/8 random team forming in HA hexway keep failing vs that build and disbanding 15 mn after ( I wan't an other answer that " It's because they fail at running it " , it would mean that SW wouldn't be such a problem so ..)
Sin combo are good at damage dealing and attacking fast , but , in fact , you just need to rupt or divert one of the sin skills to make him useless for 30+ sec
Anyway ,it's fun to see those people who kept wanting HB to be deleted , and now complain that there are too many sins in HA/GVG . Though , even if people stil lconsider that sins are a huge problem in those places , i suggest that we add HB back , in order that all sins ( and bad healers maybe .. ) go back to that place ...
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